
Pirunpelto
A downloadable game for Windows
It's up to you Grandma!

In this RPG-maker inspired horror game a blue devil is said to have taken residence at a once prosperous Finnish farm. He takes children from a nearby village, and turns them into mandrakes. For what purpose? Nobody knows.
Now it has taken your dear granddaughter. Grab your knitting sticks, and be ready to stick your boots into the mud. Watch out, for The Devil, or as the locals call it, Piru, could be anywhere. He doesn't tolerate intruders.
Pirunpelto is a short horror RPG-makerlike game made in Unity, inspired by classics like Ao Oni, Witch's house and the like. The game was developed by a group of six people in the span of about five weeks as a part of Pelifarmi in Oulu.
CONTROLS
| W | Walk up |
| A | Walk right |
| S | Walk down |
| D | Walk left |
| E | Interact |
| P | Pause |
(if you ever feel like you're stuck and don't know what to do, mash E on everything)
CREDITS
Karo - Game design, character sprites, animation sprites and dialogue
Hekate - Tilemap artist and audio director
Carita - Project lead, technical art, UI/UX
Sipu - Cutscene, asset & itch artist
Tino - Project management, SFX / Music
Teemu - Programming
Phil Strahl - Voice acting
| Status | Released |
| Platforms | Windows |
| Rating | Rated 2.0 out of 5 stars (1 total ratings) |
| Authors | Deleeth, ✨hekate✨, Sipu, abysska |
| Genre | Adventure |
| Tags | 2D, folkhorror, Halloween, Horror, No AI, Pixel Art, Retro, RPG Maker, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
Download
Development log
- Day ++1 patch97 days ago
- Day +1 Patch97 days ago
- Day 0 patch97 days ago
- FinalBuild 1.0 Release98 days ago



Comments
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My Golden Girls obsessed heart loves the idea of a game with a Granny Protagonist, so I was excited to play this. I found the controls to be a little janky, and I don't love games where I have to mash interact to figure out whats going on/progress. But, the art was very well done (and is probably the strongest part of the game). There was enough going for this (despite my qualms) that I am interested to see what this dev team does next.